Create OBJ 3D Models from OpenSceneGraph OSGB/OSGT
OpenSceneGraph's two vector formats, OSGB and OSGT, are supported by FME. OSGB is a binary representation of the model with all textures contained within one standalone file, while OSGT is a text representation of the model with independent texture references. Supported OSG nodes include Geode, Group, and MatrixTransform and supported materials include Diffuse Color, Specular Color, Emissive Colour, Shininess, and Image Texture. Use FME to convert your OpenSceneGraph data into OBJ 3D models.
Create Simple OSGB to OBJ Workflows
FME has a very intuitive and easy-to-use graphical user interface. No coding is required! With a variety of transformers to choose from, you can ensure that your new, customized files turn out exactly the way you want them. Simplify the information contained in your OpenSceneGraph OSGB/OSGT files by using theTestFilterto perform queries, or use theAttributeCreatorto create new values and get your new optimized OBJ file in no time.
FME is designed to improve your productivity so you can spend more time using your data and less time fighting with it. Once configured in its intuitive graphical user interface, 3D transformation workflows can run automatically in the background using FME Server. Set up schedules to run your workflow and deliver results to those who need it.
Wavefront obj is an open file format used to represent 3D geometry. Originally it was developed for Wavefront Technologies for its own software it has been widely adopted by 3D graphics applications.
FME is the data integration platform with the best support for spatial data. Save time by using its drag-and-drop interface to connect data from hundreds of formats and applications, transform data in limitless ways, and automate virtually any data workflow.