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Hello,
I am building a 3D from a shape solid by extruding in Z dimension based on a value.I then add an image texture on the front face and finish with a .obj writer.
The shape consists of 31 features,each greater containing the previous ones,and with quite complex shapes (numerous vertex).
I manage to produce a visualisable 3D object with texture (I can also visualise it in GLC player) but when I try to upload it on a printer website (such as Sculpteo),further processing cannot be done because the object is not valid,with lots of singuliar edges,and I don't understand why.
What tools can I use in FME to clean the object without changing its layout?I can send the input shapefile,the image used for the texture (though I'm pretty confident this is not the problem) and the workbench if needed.I can also send some screenshots of the diagnosis generated by the printer website.
Thanks a lot!
Jean
Hi@jportemer,
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