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Hi FMErs,
I have 3 rasters of equal extents and cell size (clipped to the same 2D polygon)
a) representing the floor elevation of a sub-surface strata
b) representing the thickness of the same sub-surface strata
c) representing the roof elevation of he same sub-surface strata
Looking for tips on the best / most efficient way to create a 3D polygon in FME similar to ESRI extrude between,and assuming other strata sections are available in the same raster form,iterate through each strata section to create a 3D subsurface model.
Thanks in advance
So this was too intriguing not to give a crack at.So I talked to the team and we came up with the following.
The main trick is to use the RasterBandCombiner to get all 3 of your rasters into 1 raster that has 3 bands.Important to know the order,hence the use of a sorter in my example workspace.From there,the RasterToPolygonCoercer is likely the best option - it makes a polygon for each unique value set from the 3 bands.And it gives each polygon a label,which is the values of those bands,that you can then split to get out the 3 values you want to work with.I couldn't figure out what you really wanted to do with all 3,but I gave an example using the Extruder and Offsetter to make 3D buildings.
(I also showed what you'd do if you really wanted each cell on its own...though I suspect merging like cells is a better plan if your final use wants that.)
I faked some data for this -- the entire example is attached as well as a templaterasterextrusion.fmwt.(Basically I used a small set of buildings from the recent Bing building dataset on my favourite Hawaiian island and rasterized those with some random #s...)
Hope this helps.
See alsothisquestion for a 3D voxel representation.
Absolutely fantastic concept@daleat亚搏在线safe!,and could be used in scenarios where only one surface and a thickness is available from source.Will try to share results where possible.
This technique may have broader application for simple subsurface geology visualisation without going through the pain of creating and then merging voxels or converting rasters to point clouds.However,both of these paths are still available with your suggestion - brilliant !!!
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