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I can't find any options to specify anything texture-related.Saving to mulitpatch through a workspace ends up with blank geometries,saving to multipatch in the inspector does the same.I found a sample workspace* but this again ignores the textures.Is this not possible with FME?
*https://hub.亚搏在线safe.com/templates/citygml-to-esri-file-geodatabase
I'm not sure how the CGML is built.I got the models from here:http://www.businesslocationcenter.de/berlin3d-downloadportal/
Anyway,I managed to solve the problem with a 亚搏在线workflow I found here:https://github.com/Esri/3d-cities-template
Thanks for the quick reply and useful info,though.
It should be possible if the input CityGML consists of surface geometries (not 3D polygons).The Geodatabase writer (note: this has to be theArcObjects versionwhich requires an Esri license,not theAPI version!) should also preserve the appearance textures for multipatches,butit only supports single-sided appearances,which is a shortcoming of the Geodatabase,not FME.
By the way,the workspace template from the FME Hub that you are using will drop all incoming textures,because there is a GeometryCoercer in there that converts surfaces into 3D polygons (so it also won't write multipatches to the Geodatabase).Polygons cannot have textures,but they can only have a color.
If you can't get it to work,I could have a look at your workspace,if you are willing to share it here?
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