Comments and answers for "Slow Clipper Issue" https://knowledge.亚搏在线safe.com/questions/77682/slow-clipper-issue.html The latest comments and answers for the question "Slow Clipper Issue" Answer by daleatsafe https://knowledge.safe.com/answers/77781/view.html

I'd also consider pumping the non-dissolved buffered non-road folks into the LineOnAreaOverlay as the areas, and the roads in as lines.That method will employ a good spatial index underneath.You shoudl be able to tell the lines that were in vs.out by checking their overlap count afterwards.

Tue, 04 Sep 2018 18:36:26 GMT daleatsafe
Comment by danatsafe on danatsafe's comment https://knowledge.safe.com/comments/77777/view.html Hi @arjanboogaartThat other thread is already dated as we're overhauling the Dissolver now.Which build of FME are you using?
Tue, 04 Sep 2018 18:07:59 GMT danatsafe
Comment by arjanboogaart https://knowledge.safe.com/comments/77688/view.html Contrary to the advice given in the other thread, I've found that notdissolving the features before the clipper is faster.It now took ~90 seconds, instead of hours.
This may be because now the locality is preserved, so it isn't compared to all other polygons, though that is only my hypothesis, I can't see the inner workings of FME.

Tue, 04 Sep 2018 15:16:00 GMT arjanboogaart