Much has been written about converging threads in the geospatial arena over the past several years (6 postson Safe’s blog alone!), whether it’s BIM and GIS, 3D and 2D, 2.5D and 2D, or evengeospatial and music videos!But over the past couple of months I’ve noticed a significant set of developments emanating from the gaming industry that are sure to have ramifications for the unsuspecting, staid geospatial industry.

I was first alerted to this trend by my friends over at theVery Spatial Podcast. Back in June theirepisode 361picked out a couple highlights from the2012 Electronic Entertainment Expo (E3)and pointed out how useful the technologies being developed and deployed for games could be in the geospatial realm. The first to be highlighted was theupcoming “Watch Dogs” game, which combines very realistic 3D city simulation witha fictional explorationof what happens when all those sensors that comprise theInternet of Thingsfall under the control of hackers. If nothing else, city councils may find themselves having much to learn from players of this game, if only to avoid creating a future dystopia.

In a more uplifting (if also visually compelling) vein, Very Spatial also pointed to the latest incarnation ofSim City as a stunning exampleof the geospatial 3D realism about to rain down on gamers. Full disclosure; in my youth I did spend more than a few hours foisting stadiums on impoverished urban ghettos, but never was the experience as rich as it is in the latest iteration.

While we still have to wait until March to see it live, the realism of the simulation reminds me of Infrastructure Modeler demos I’ve seen at past Autodesk University shows, or the demo I saw more recently of theUVM Systems’ CityGridpackage (which recently wasselected by SwissTopoas part of a nationwide 3D Building modeling project). Last July Esri Australia’s 3D geospatial specialist Leonard Olyott stated that,“Computing advancements in the gaming industry have driven our ability to take GIS technology into a 3D environment,”anddiscussed how Esri’s CityEngine是productizing一些的吗e advancements.

I’m convinced it won’t be long until city planners (or at least potential mayoralty candidates) will be asking for a way to bring their GIS information into SimCity 5, or maybe there will be a SimCity extension available for their favourite GIS. Indeed, it turns out thatErgon Energy is already underwayin creating a SimCity-like environment for its planners.

Barseback_Nuclear

The most fascinating convergence of all of these is emanating fromMojang, makers of the tween, teen, (and adult) 3D building game,Minecraft. Much to the chagrin of parents everywhere, a whole generation of future geospatial professionals is learning to painlessly navigate and create immersive 3D worlds, becoming exceptionally proficient at using keyboard commands intermingled with direct manipulation graphical commands, as they log the 10,000 hours needed to achieve expert status. I found this out first hand recently when, the night before doing awebinar on 3D, I asked my 15 year old son to whip me up a model of theBarsebäck Nuclear Power Plantusing Minecraft. In a matter of minutes, he had the model on the right for me.

While this experience hinted at the potential of Minecraft for more serious work, I had no idea that anyone else had been thinking along these lines. So imagine my surprise upon learning thatMojang and the United Nations were teaming togetherin the cleverly named initiative “Block By Block” to encourage the use of Minecraft in crowdsourcing urban planning, giving youth “the opportunity to show planners and decision makers how they would like to see their cities in the future”.

年前,谷歌地图民主化映射和challenged geospatial professionals to “up their game” and set a new standard for spatial interfaces. Today, the continued evolution of 3D gaming technology is significantly raising the bar and the expectations for the immersive 3D environments that the next generation of urban designers, city planners, and geospatial technicians will demand. The future will be here before we know it, and geospatial will never have been so much fun…

Dale Lutz - Minecraft

Maybe things will go better next time I knock on Mojang’s Stockholm headquarters to enquire about a Minecraft Reader/Writer for FME.

3D About Data GIS

Dale Lutz

Dale is the co-founder and VP of Development at Safe Software. After starting his career working spatial data (ranging from icebergs to forest stands) for many years, he and other co-founder, Don Murray, realized the need for a data integration platform like FME. His favourite TV show is Star Trek, which inspired the names for most of the meeting rooms and common areas in the Safe Software office. Dale is always looking to learn more about the data industry and FME users. Find him onTwitterto learn more about what his recent discoveries are!

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